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Naast het overzetten van videobanden,  het bieden van computerhulp aan huis en op afstand, heeft de eigenaar van deze website ook een YouTube-kanaal.

Op dit YouTube-kanaal worden oude games en oude technologie gedemonstreerd.

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Het Drakeneiland (1997, PC) - Longplay
01:16:36

Het Drakeneiland (1997, PC) - Longplay

Het Drakeneiland is a Dutch spoken release of the LCSI game My Make Believe Treasure Isle released in 1996. Het Drakeneiland is een computerspel uit 1996 waarin je met het vriendelijke Draakje Nikki en andere karakters in en rondom een kasteel speelt: Het Drakenkasteel. In het spel speel je met ondere andere de eilandbewoners, draak Nikki en een aapje. Deze karakters kunnen met het stoplicht in beweging gebracht worden, waarna je de karakters verschillende acties kan laten uitvoeren. -- Info van Nationaal archief educatieve games -- Beleef samen met de vriendelijke draak Nikkie en zijn vrienden allerlei avonturen op een schateiland. Originele titel: My Make Believe Treasure Isle Uitgeverij: Zwijsen Ontwikkelaar: LCSI Verschenen: 1997 -- Review on the web -- The island in My Make Believe Treasure Isle is a set of connected scenes -- a beach, a pirate ship, a cave, a lagoon, a rainforest, and a tree house. Players create animations in these scenes from a selection of characters (e.g., a dragon, a pirate, a captain, children), and actions (e.g., jump, run, swim, talk) and emotions (e.g., sad, angry, happy). Players can mark out a path for the characters to follow and place small pictures along the way indicating what the characters will do. Creating animations involves the mathematics of logical thinking, sequencing, and reasoning about spatial relationships -- content that is receiving increasing emphasis in schools today. Each scene also has an activity such as solving a tangram puzzle, leading a character to a treasure, or creating a rhythm. See also My Make Believe Castle for a similar game for slightly younger children. -- Source: https://mathequity.terc.edu/gw/html/MyIsle.html -- -- Video creator notes -- Graphical issues and crashes can be fixed by setting display mode of Windows to 256 colours before starting the game. -- Timestamps -- 0:00 Highlight 0:06 Intros 1:54 Strand 22:00 Ritmespel 25:51 Boomhuis 31:04 Schip 39:58 Grot 59:07 Lagune 1:05:26 Bos 1:15:10 Einde -- Game Credits -- Unknown roll: Ravensburger Interactive Publisher: Zwijsen Developer: LCSI -- Settings and application information -- Used emulator: 86box CPU: Intel Pentium 90 RAM: 64MB GPU: S3 Trio64V2/DX OS: Windows 95c MIDI: MIDI Out to System MIDI (Microsoft GS Wavetable Synth) Screen resolution: 640x480 Output scaling: 2x Scaling: Integer scaling / Nearest Music for ending credits: TOKYO MACHINE & Guy Arthur - GET UP Play this game online (HUGE thanks to eduspellen): https://eduspellen.nl/het-drakeneiland Need more info?   More information on some of my uploaded videos is available at: https://www.digiadvies.com/nostalgiarealm
Het Drakenkasteel (1996, PC) - Longplay
53:37

Het Drakenkasteel (1996, PC) - Longplay

Het Drakenkasteel is a Dutch spoken release of the LCSI game My Make Believe Castle released in 1996. Het Drakenkasteel is een computerspel uit 1996 waarin je met het vriendelijke Draakje Nikki en andere karakters in en rondom een kasteel speelt: Het Drakenkasteel. In het spel speel je met karakters zoals o.a. een heks, draak, nar en een prinses. Deze karakters kunnen met het stoplicht in beweging gebracht worden, waarna je de karakters verschillende acties kan laten uitvoeren en emoties laten uiten. -- Info van Nationaal archief educatieve games -- Het Drakenkasteel is ontwikkeld voor kinderen vanaf vijf jaar. Tijdens het spel worden de fantasie en creativiteit van de kinderen bevorderd. Door op verschillende figuren te klikken gebeuren er allerlei dingen. En door het inspreken van teksten kunnen de kinderen de figuren vanalles laten zeggen. Op het droomkasteel van Nikkie is alles mogelijk. Hij heeft allerlei vrienden, zoals een prinses, een tovenaar, een heks en een buitengewoon onhandig paard. Met deze personages kunnen kinderen hun eigen verhalen samenstellen. Originele titel: My Make Believe Castle -- Review on the web -- My Make Believe Castle is a computer environment for imaginative play and animation. Children populate a castle and its grounds with characters (e.g., witch, dragon, jester) and bring them to life with actions and emotions (e.g., jump, dance, become angry, shrink, do a somersault when you meet the princess). Creating animations involves the mathematics of logical thinking, sequencing, and reasoning about spatial relationships -- content that is receiving increasing emphasis in schools today. The program also offers several activities, involving problem-solving and design. While My Make Believe Castle is accessible to pre-readers, it's also rich enough to offer challenge for older children, especially those drawn into the fantasy castle world and enthused about creating their own stories. See also My Make Believe Treasure Isle for a similar game for slightly older children. -- Source: https://mathequity.terc.edu/gw/html/Mycastle.html -- -- Developer description -- Nicky’s Make Believe Castle (name of iOS release) lets children step into a world of make believe in which they can make princesses run or jump, princes dance or do a somersault, and Nicky the dragon take a nap, giggle, or stamp his foot in a fit of dragon pique. Endless variations mean hours of ever-changing, imaginative play. -- Source: http://mymakebelieve.com/ -- -- Video creator notes -- At some points in the video, graphical artifact occur. The reason for this is unknown, changing GPUs and moving the IRQs of the GPU in Windows 95 did not solve it. Edit: Later found out that this is likely fixed by setting display mode of Windows to 256 colours before starting the game. I had it set to 16-bit colour mode. From 4:31 onwards 2 sound effects can be heard that are not part of the game. They were accidentally left in from editing. But can also be seen as a way to watermark my content by including easter eggs ;) -- Timestamps -- 0:00 Highlight 0:11 Intros 1:18 Start screen 1:31 Buiten 23:26 Slaapkamer 32:40 Bossen 37:26 Doolhof 38:28 Kerker 43:40 Binnenplaats 48:56 Hal 52:46 Einde -- Game Credits -- Unknown roll: Ravensburger Interactive Publisher: Zwijsen Developer: LCSI -- Settings and application information -- Used emulator: 86box CPU: Intel Pentium 90 RAM: 64MB GPU: S3 Trio64V2/DX OS: Windows 95c MIDI: MIDI Out to System MIDI (Microsoft GS Wavetable Synth) Screen resolution: 640x480 Output scaling: 2x Scaling: Integer scaling / Nearest Music for ending credits: TOKYO MACHINE & Guy Arthur - GET UP Play this game online (HUGE thanks to eduspellen): https://eduspellen.nl/het-drakenkasteel Need more info?   More information on some of my uploaded videos is available at: https://www.digiadvies.com/nostalgiarealm
Barbie Magic Genie Bottle and CD-ROM (2000, PC) - Longplay
01:38:52

Barbie Magic Genie Bottle and CD-ROM (2000, PC) - Longplay

You find yourself in possession of an ornate bottle and take it to an antique shop to have the bottle evaluated and appraised. The storekeeper informs you that the bottle is magic and that all you need to do is rub it. Suddenly, Barbie emerges from the bottle in genie form and explains her plight -- an evil genie in the employ of a sinister sultan stole her powers. She requests your help to retrieve her powers and defeat the bad sultan and genie. Barbie Magic Genie Bottle is a computer game that is packaged with a custom-purpose input peripheral -- an actual genie bottle that attaches to a Windows PC via a standard PC 15-pin joystick port. The bottle is used to invoke special actions during the game and is thus a required component of the gameplay. Barbie transports the player to the distant land where you will be assisting her. Barbie needs the player to visit 5 different lands and collect 5 different gems. In order to collect the gem in each land, the player must solve a puzzle. Solving the puzzle requires collecting 5 puzzle pieces scattered about the land. Gameplay involves navigating through a first-person 3D city on foot and via flying carpet, which raises the player up to a higher plane. All the while, Barbie is in tow lending advice. Throughout different cities, the player also has to interact with other people and complete sub-quests that they assign in order to advance the game. Barbie Magic Genie Bottle and CD-ROM was released in 2000 for PC (Windows 95 + 98). The game was developed by Gorilla Systems and published by Mattel Interactive as part of Barbie Software for Girls collection. In this game, Barbie is a genie who needs to find her missing power gems with help from a Magic Genie Bottle. It cost $39.99. There is also a Game Boy Color game named Barbie Magic Genie Adventure. Official Description "Release Barbie Genie from her Bottle and save the kingdom together! Fly on your own magic carpet to five exotic lands in search of Barbie® Genie's stolen power gems! Your Magic Genie Bottle gives you the power to reveal secret clues, solve puzzles and magically release Barbie® Genie so she can help you on your journey! Only you can save the kingdom from the Evil Sultan and give Barbie® Genie her powers back! Search for the five missing power gems with Barbie Genie! Use the magical map to explore lands like the Rainbow Forest and City in the Clouds! Collect and discover hidden clues by using your Magic Genie Bottle! Meet new friends and find out special secrets on your quest! Play fun games and solve puzzles by rubbing your Magic Genie Bottle! Play Benefits: Hours of computer fun searching for the missing power gems! Magic Genie Bottle empowers girls during the adventure gameplay! Promotes creative thinking and problem solving! Here's how to create on-screen magic with your Magic Genie Bottle! Bottle plugs into computer... Then rub the bottle... Lift the lid and watch the bottle light up... Like magic! Barbie® appears on-screen and guides you on the quest for the missing power gems! Check out barbie.com!" Characters Barbie Genie Sultan Kardal Kardal’s Genie -- Sources: Fandom, Mobygames -- -- Game credits -- Voice Over